A Family of board games played around the world, sometimes called sowing games or count and capture games. It was played in Africa and the Middle East. It is dated back to between the 6th and 7th century AD. The name of the game Mancala comes from the Arabic word naqala meaning literally "to move".
The Mancala game shares a gameplay sequence of picking up all seeds from a hole, then sowing seeds one at a time from a hole. The objective is usually to capture more stones than the opponent or to leave the opponent with no legal move or to have your side empty first in order to win.
This game originated in China 2,000 years ago. In this game, players alternately place black and white stones on vacant intersections of a 19Ă—19 grid board. The objective of the game is to control a larger part of the board and strive to place stones in such a way that they cannot be captured. Players also map out territories the opponent cannot invade without being captured.
This game is considered to be like to modern Tic-Tac-Toe game. A square is divided into eight triangles. 3 white markers and 3 black markers are randomly placed on six different intersection points. You then move your markers and try to create a line of three. Terni Lapilli boards were found scratched on walls, floors, and roofs, no Xs and Os accompany the markings.